Town: Wæm Zinrǐ Wudǐ

Wæm Zinrǐ Wudǐ

Wæm Zinrǐ Wudǐ
Example Constructi architecture.
StateFederation of Alveria
ProvenceTuksksungziziqi District
Sub ProvenceTranjihakaba Parish
RegionPoisonwood Forest
Founded1127
Community LeaderAdministrator Meletye Trînkdsm
Area6 km2 (2 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation9864 m (-10587 ft)
Average Yearly Precipitation103 cm/y (40 in/y)
Population1445
Population Density240 people per km2 (722 people per mi2)
Town AuraIllusion
Naming
Native nameWæm Zinrǐ Wudǐ
Pronunciation/ˈzinrɪ/ /ˈwudɪ/
Direct Translation[handsome] [atmosphere; mood]
Translation[Not Yet Translated]

Wæm Zinrǐ Wudǐ (/ˈzinrɪ/ /ˈwudɪ/ [handsome] [atmosphere; mood]) is a subtropical Town located in Tranjihakaba Parish, Tuksksungziziqi District, within the Federation of Alveria.

The name Wæm Zinrǐ Wudǐ is derived from the Constructi language, as Wæm Zinrǐ Wudǐ was founded by Grounoki Tresmèqtho, who was culturaly Constructi.

Climate

Wæm Zinrǐ Wudǐ has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). Wæm Zinrǐ Wudǐ receives an average of 103 cm/y (40 in/y) of precipitation, most of which comes in the form of rain during the spring. Wæm Zinrǐ Wudǐ covers an area of nearly 6 km2 (2 mi2), and an average elevation of 9864 m (-10587 ft) above sea level.

Overview

Wæm Zinrǐ Wudǐ was founded durring the early 12th century in spring of the year 1127, by Grounoki Tresmèqtho. The establishment of Wæm Zinrǐ Wudǐ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Wæm Zinrǐ Wudǐ's construction back out of the project. Grounoki Tresmèqtho pushed on reguardles, and Wæm Zinrǐ Wudǐ was finished, but starts off as a terible place to live.

Wæm Zinrǐ Wudǐ was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Wæm Zinrǐ Wudǐ is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wæm Zinrǐ Wudǐ is buildings are arranged arround a network of narrow split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Wæm Zinrǐ Wudǐ gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Wæm Zinrǐ Wudǐ brings to mind.

Civic Infrastructure

Wæm Zinrǐ Wudǐ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wæm Zinrǐ Wudǐ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Zinrǐ Wudǐ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Zinrǐ Wudǐ's parks.

Wæm Zinrǐ Wudǐ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Zinrǐ Wudǐ.

Wæm Zinrǐ Wudǐ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Zinrǐ Wudǐ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Zinrǐ Wudǐ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Zinrǐ Wudǐ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Zinrǐ Wudǐ's public wards, blessings, and other arcane systems.

Wæm Zinrǐ Wudǐ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Zinrǐ Wudǐ's natural decorations nor waterways.

Wæm Zinrǐ Wudǐ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Zinrǐ Wudǐ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Zinrǐ Wudǐ's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, autumn is skipped in Wæm Zinrǐ Wudǐ.

The Caypup near Wæm Zinrǐ Wudǐ are known to be almost tame, such that they can be put to domestic use.

Wæm Zinrǐ Wudǐ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Necromancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 5837 m2
    • Cattle and Similar Creatures: 361
    • Poultry: 4335
    • Swine: 289
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

454 of Wæm Zinrǐ Wudǐ's population work within a Foundational Occupation.

905 of Wæm Zinrǐ Wudǐ's population do not work in a formal occupation, but do contribute to the local economy. 86 (6%) are noncontributers.

Points of Interest

Wæm Zinrǐ Wudǐ is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Wæm Zinrǐ Wudǐ is known for its unusual rock formations.

POI

History

The the a mask of Augury, an a mask imbued with notable amounts of Augury energies was created in Wæm Zinrǐ Wudǐ by in time immemorial, reportedly some time during the late 2nd century.

History